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	<title>Jorge Comics &#187; Game News</title>
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		<title>The Brawl Poster</title>
		<link>http://www.jorgecomics.com/2010/11/the-brawl-poster/</link>
		<comments>http://www.jorgecomics.com/2010/11/the-brawl-poster/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 15:57:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Comics and Art]]></category>
		<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[Illustration]]></category>
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		<guid isPermaLink="false">http://www.jorgecomics.com/?p=1461</guid>
		<description><![CDATA[The Brawl Poster]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.jorgecomics.com/2010/11/the-brawl-poster/"><img src="http://www.jorgecomics.com/comics/2010-11-06-Brawl_Poster.png" border="0" alt="The Brawl Poster" title="The Brawl Poster" /></a></p><p>|<strong>[</strong><strong><a href="http://www.jorgecomics.com/2009/07/and-then-there-was-art/">&lt;&lt;Illustration Start</a></strong><strong><a href="http://www.jorgecomics.com/2009/07/and-then-there-was-art/"> </a>]</strong>|<strong>&#8212;&#8211;</strong><span style="font-weight: bold;">&#8211;<strong>|</strong><strong>[<a href="http://www.jorgecomics.com/2010/10/undead-manifesto/ ">&lt;</a></strong><strong><a href="http://www.jorgecomics.com/2010/10/undead-manifesto/ ">Previous Illustration</a></strong><strong>]</strong><strong>|</strong><strong>&#8212;&#8212;</strong><strong>-</strong></span><span style="font-weight: normal;"><strong>|</strong><strong>[</strong><strong><a href="http://www.jorgecomics.com/2010/11/electronic-dream-box/">Next Illustration&gt;</a></strong><strong>]</strong><strong>|</strong><strong>&#8212;&#8212;</strong><strong>-</strong><strong>|[<a href="http://www.jorgecomics.com/">Latest Content&gt;&gt;</a></strong><strong>]|</strong></span></p>
<p>This here is a poster I made for the a Game Tournament that will happen at the Upstate Artist Guild next week. Sure it was fun to conceive but what&#8217;s happening under the hood is just as exiting.</p>
<p>You see I&#8217;m racking my brain trying to figure out how I can make my next book be in color. Takes forever to do it in Black and White. My friends always tell me my pencils are tight enough I should just skip the inking. This little poster is a test in just that. All in all the process needs tunning but I&#8217;ll decribe the general gist of it.</p>
<p>I took two versions of the sketch, made them into layers and set them to multiply over a white layer.  One sketch was adjusted to hight contrast using levels, curves and other effects. This was the main dark outline. The other sketch was used for texture. I painted underneath both with colors. Then created an adjustement layer over everything to add shadows.</p>
<p style="text-align: center;"><img class="size-full wp-image-1467 aligncenter" title="Brawl_Steps" src="http://www.jorgecomics.com/wp-content/uploads/2010/11/Brawl_Steps.png" alt="Brawl_Steps" width="554" height="832" /></p>
<p style="text-align: left;">You can really see the texture of the paper and underdrawing when I take out the color.</p>
<p style="text-align: left;"><img class="size-medium wp-image-1464   aligncenter" title="Brawl_Pencils" src="http://www.jorgecomics.com/wp-content/uploads/2010/11/Brawl_Pencils-278x300.png" alt="Brawl_Pencils" width="250" height="270" />Above is the original sketch and bellow is a pretty nifty side effect of just the sketch layers with a multiply efffect on top.</p>
<p style="text-align: center;"><img class="size-full wp-image-1465 aligncenter" title="Brawl_SideEffect" src="http://www.jorgecomics.com/wp-content/uploads/2010/11/Brawl_SideEffect.png" alt="Brawl_SideEffect" width="382" height="421" /></p>
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		<title>Fixing Metroid Prime</title>
		<link>http://www.jorgecomics.com/2010/06/fixing-metroid-prime/</link>
		<comments>http://www.jorgecomics.com/2010/06/fixing-metroid-prime/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 22:34:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Updates]]></category>
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		<guid isPermaLink="false">http://www.jorgecomics.com/?p=1099</guid>
		<description><![CDATA[Fixing Metroid Prime]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.metacritic.com/games/platforms/cube/metroidprime"><img class="aligncenter" title="Metroid Prime" src="http://stevemccutchen.files.wordpress.com/2009/03/metroid-prime-cover.jpg" alt="" width="192" height="267" /></a></p>
<p>As I get older there often not enough a lot of time to play games. Being a game designer this is a problem sometimes. I love casual games these days (since they are very creative and easy to pick up an play) but I set myself in these projects where I try to beat &#8220;renowned&#8221; games just to see what makes them tick. That brings us to Metroid Prime.</p>
<p>A friend of mine&#8217;s kid gave to me. I remember it being a big deal back when it came out in 2002 with a metacritic score of 87-97. I can honestly say it&#8217;s okay to play but borderline annoying. Why? I would sum it up in 3 parts.</p>
<p>* Difficult encounters rely heavily on the controls inability to strafe (unless locked on) and aim up easily.  Lots of monsters and flying aliens like to assault from just above were you can aim without jumping.</p>
<p>* Not enough safe points. For a game thats mainly a linear corridor walk you&#8217;d think the addition of a side door with a safe spot would not be hard to make. Save points are far and few between as the game progresses and re-playing those encounters does not get fresher. Which brings me to the next thing.</p>
<p>* Monster Closets. I use the term loosely but as I venture in the pirates phazon mine I am feeling a bit bored that what I have to look forward is monsters popping out of the ceiling(literally) and making a beeline at my character. Then it gets tedious as they will often spawn too high for me to aim etc. etc. etc.</p>
<p>They made 3 games out of this thing but if I ever finish the first I doubt I&#8217;ll pick up anymore. I already put down the DS version too for the lack of pick up and play ability(save points) which is important for handheld games. I guess in the end thats why the whole series it feels so unappealing and demanding at the same time.</p>
<p>What do I propose would you fix problems such as this? Simple, stop focusing so much on the stuff the character can&#8217;t do as a point for defining challenge. It feels cheap and forced. Find out what it does well and do more of that. Focus more on what it can do right.</p>
<p>In this case the best moments have been the open field fights at ground level with various AI since it forces me to dodge and jump. That and the rock boss monster that lacks a head but makes a point to roar when he comes together out of broken pieces.</p>
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		<title>Global Game Jam 2010</title>
		<link>http://www.jorgecomics.com/2010/02/global-game-jam-2010/</link>
		<comments>http://www.jorgecomics.com/2010/02/global-game-jam-2010/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 03:52:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Updates]]></category>
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		<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://www.jorgecomics.com/?p=589</guid>
		<description><![CDATA[Global Game Jam]]></description>
			<content:encoded><![CDATA[<p>Last weekend it was the Global Game Jam.</p>
<p>Folks all around the world get together to make individual games in 2 days.  I got to partake on this last year but alas I am busy making Monsters fight over rubble these days.</p>
<p><a href="http://www.globalgamejam.org/2010/sun-always-lies"><img class="alignnone" title="The Sun Always Lies" src="http://www.globalgamejam.org/sites/default/files/uploads/2010/5094/Press_small.jpg?1265027213" alt="" width="400" height="400" /></a></p>
<p>A group of folks I know made a most awesome game (which runs on PC only sorry) called <a href="http://www.globalgamejam.org/2010/sun-always-lies" target="_self"><em>The Sun Always Lies</em></a><em>.</em></p>
<p>In it you are invisible and you can jump around, the rain is your friend and the sun is a liar. I won&#8217;t say anything else. Michael Kwan, Brian Shurtleff and Michael Campion.</p>
<p>It is certainly worth a look.</p>
]]></content:encoded>
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		<title>Platforming staring Scott Moore</title>
		<link>http://www.jorgecomics.com/2010/01/platfromming-staring-scott-moore/</link>
		<comments>http://www.jorgecomics.com/2010/01/platfromming-staring-scott-moore/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 17:28:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Updates]]></category>
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		<guid isPermaLink="false">http://www.jorgecomics.com/?p=548</guid>
		<description><![CDATA[Platforming staring Scott Moore]]></description>
			<content:encoded><![CDATA[<p><a href="http://kafkaskoffee.com/junk/Platform.html"><img class="alignnone" title="Platforming with Scot Moore" src="http://kafkaskoffee.com/junk/scottClickHere.png" alt="" width="560" height="408" /></a></p>
<p>Today&#8217;s game update features Game Developer and Comic Artist Extraordinaire <a href="http://mrcolossal.livejournal.com/" target="_self">Eric Feurstein</a>.</p>
<p>He posted <a href="http://mrcolossal.livejournal.com/26061.html" target="_self"> this game he made</a> for his friend Scott Moore. It is very cool and you should all play it (by clicking on the image).</p>
<p>Life will be better for it.</p>
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		<title>New Developers in Town</title>
		<link>http://www.jorgecomics.com/2009/12/new-developers-in-town/</link>
		<comments>http://www.jorgecomics.com/2009/12/new-developers-in-town/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 01:14:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Updates]]></category>
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		<guid isPermaLink="false">http://www.jorgecomics.com/?p=466</guid>
		<description><![CDATA[
Robyn brought up an entry from the All Over Albany blog. Ghost Hand Games is an independent game developer that specializes at the moment on I Phone Apps.
The art is nice, the game is simple that goes a long way for Iphone. If you have an Iphone give these guys a chance.
I wish these guys [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ghosthandgames.com/"><img class="alignnone" title="Snow Brawling Screenshots" src="http://alloveralbany.com/images/snow_brawlin_screenshot.jpg" alt="" width="525" height="352" /></a></p>
<p>Robyn brought up an entry from the <a title="All Over Albany" href="http://alloveralbany.com/archive/2009/12/15/snow-brawlin">All Over Albany blog</a>. <a title="Ghost Hand Games" href="http://www.ghosthandgames.com/">Ghost Hand Games</a> is an independent game developer that specializes at the moment on I Phone Apps.</p>
<p>The art is nice, the game is simple that goes a long way for Iphone. If you have an Iphone give these guys a chance.</p>
<p>I wish these guys luck. Iphone app markets are tough.</p>
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